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- 15 Ноя 2010
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- 120
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- Репутация
- 8
Скомпилировал мод, выдало 26 ошибок, насколько помню это незакрыта гдето скобка.
Может поможите исправить, немогу понять что нетак:
Может поможите исправить, немогу понять что нетак:
PHP:
if(strcmp(cmd, "/next", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(!PlayerToPoint(4,playerid,199.1,-131.6,1003.5))
{
SendClientMessage(playerid, COLOR_GRAD2, " Вы не находитесь в магазине одежды!");
return 1;
}
if(Clother[playerid] == 0)
{
SendClientMessage(playerid,COLOR_GRAD2,"Вы не приступили к выбору одежды, пишите /buyclother чтобы начать.");
return 1;
}
if(NClother[playerid] == 1)
{
SetPlayerSkin(playerid,7);
NClother[playerid] = 2;
return 1;
}
if(NClother[playerid] == 2)
{
SetPlayerSkin(playerid,9);
NClother[playerid] = 3;
return 1;
}
if(NClother[playerid] == 3)
{
SetPlayerSkin(playerid,13);
NClother[playerid] = 4;
return 1;
}
if(NClother[playerid] == 4)
{
SetPlayerSkin(playerid,18);
NClother[playerid] = 5;
return 1;
}
if(NClother[playerid] == 5)
{
SetPlayerSkin(playerid,19);
NClother[playerid] = 6;
return 1;
}
if(NClother[playerid] == 6)
{
SetPlayerSkin(playerid,20);
NClother[playerid] = 7;
return 1;
}
if(NClother[playerid] == 7)
{
SetPlayerSkin(playerid,21);
NClother[playerid] = 8;
return 1;
}
if(NClother[playerid] == 8)
{
SetPlayerSkin(playerid,22);
NClother[playerid] = 9;
return 1;
}
if(NClother[playerid] == 9)
{
SetPlayerSkin(playerid,250);
NClother[playerid] = 10;
return 1;
}
if(NClother[playerid] == 10)
{
SetPlayerSkin(playerid,226);
NClother[playerid] = 11;
return 1;
}
if(NClother[playerid] == 11)
{
SetPlayerSkin(playerid,211);
NClother[playerid] = 12;
return 1;
}
if(NClother[playerid] == 12)
{
SetPlayerSkin(playerid,185);
NClother[playerid] = 13;
return 1;
}
if(NClother[playerid] == 13)
{
SetPlayerSkin(playerid,140);
NClother[playerid] = 14;
return 1;
}
if(NClother[playerid] == 14);
{
SetPlayerSkin(playerid,1);
NClother[playerid] = 15;
return 1;
}
if(NClother[playerid] == 15);
{
SetPlayerSkin(playerid,2);
NClother[playerid] = 16;
return 1;
}
if(NClother[playerid] == 16);
{
SetPlayerSkin(playerid,7);
NClother[playerid] = 17;
return 1;
}
if(NClother[playerid] == 17);
{
SetPlayerSkin(playerid,11);
NClother[playerid] = 18;
return 1;
}
if(NClother[playerid] == 18);
{
SetPlayerSkin(playerid,12);
NClother[playerid] = 19;
return 1;
}
if(NClother[playerid] == 19);
{
SetPlayerSkin(playerid,18);
NClother[playerid] = 20;
return 1;
}
if(NClother[playerid] == 20);
{
SetPlayerSkin(playerid,22);
NClother[playerid] = 21;
return 1;
}
if(NClother[playerid] == 21);
{
SetPlayerSkin(playerid,24);
NClother[playerid] = 22;
return 1;
}
if(NClother[playerid] == 22);
{
SetPlayerSkin(playerid,31);
NClother[playerid] = 23;
return 1;
}
if(NClother[playerid] == 23);
{
SetPlayerSkin(playerid,36);
NClother[playerid] = 24;
return 1;
}
if(NClother[playerid] == 24);
{
SetPlayerSkin(playerid,37);
NClother[playerid] = 25;
return 1;
}
if(NClother[playerid] == 25);
{
SetPlayerSkin(playerid,40);
NClother[playerid] = 26;
return 1;
}
if(NClother[playerid] == 26);
{
SetPlayerSkin(playerid,73);
NClother[playerid] = 27;
return 1;
}
if(NClother[playerid] == 27);
{
SetPlayerSkin(playerid,85);
NClother[playerid] = 28;
return 1;
}
if(NClother[playerid] == 28);
{
SetPlayerSkin(playerid,93);
NClother[playerid] = 29;
return 1;
}
if(NClother[playerid] == 29);
{
SetPlayerSkin(playerid,151);
NClother[playerid] = 30;
return 1;
}
if(NClother[playerid] == 30);
{
SetPlayerSkin(playerid,153);
NClother[playerid] = 31;
return 1;
}
if(NClother[playerid] == 31);
{
SetPlayerSkin(playerid,167);
NClother[playerid] = 32;
return 1;
}
if(NClother[playerid] == 32);
{
SetPlayerSkin(playerid,167);
NClother[playerid] = 33;
return 1;
}
if(NClother[playerid] == 33);
{
SetPlayerSkin(playerid,178);
NClother[playerid] = 34;
return 1;
}
if(NClother[playerid] == 34);
{
SetPlayerSkin(playerid,180);
NClother[playerid] = 35;
return 1;
}
if(NClother[playerid] == 35);
{
SetPlayerSkin(playerid,177);
NClother[playerid] = 36;
return 1;
}
if(NClother[playerid] == 36);
{
SetPlayerSkin(playerid,177);
NClother[playerid] = 37;
return 1;
}
if(NClother[playerid] == 37);
{
SetPlayerSkin(playerid,183);
NClother[playerid] = 38;
return 1;
}
if(NClother[playerid] == 38);
{
SetPlayerSkin(playerid,197);
NClother[playerid] = 39;
return 1;
}
if(NClother[playerid] == 39);
{
SetPlayerSkin(playerid,183);
NClother[playerid] = 40;
return 1;
}
if(NClother[playerid] == 40);
{
SetPlayerSkin(playerid,203);
NClother[playerid] = 41;
return 1;
}
if(NClother[playerid] == 41);
{
SetPlayerSkin(playerid,212);
NClother[playerid] = 42;
return 1;
}
if(NClother[playerid] == 42);
{
SetPlayerSkin(playerid,213);
NClother[playerid] = 43;
return 1;
}
if(NClother[playerid] == 43);
{
SetPlayerSkin(playerid,221);
NClother[playerid] = 44;
return 1;
}
if(NClother[playerid] == 44);
{
SetPlayerSkin(playerid,224);
NClother[playerid] = 45;
return 1;
}
if(NClother[playerid] == 45);
{
SetPlayerSkin(playerid,226);
NClother[playerid] = 46;
return 1;
}
if(NClother[playerid] == 46);
{
SetPlayerSkin(playerid,233);
NClother[playerid] = 47;
return 1;
}
if(NClother[playerid] == 47);
{
SetPlayerSkin(playerid,236);
NClother[playerid] = 48;
return 1;
}
if(NClother[playerid] == 48);
{
SetPlayerSkin(playerid,237);
NClother[playerid] = 49;
return 1;
}
if(NClother[playerid] == 49);
{
SetPlayerSkin(playerid,249);
NClother[playerid] = 50;
return 1;
}
if(NClother[playerid] == 50);
{
SetPlayerSkin(playerid,261);
NClother[playerid] = 51;
return 1;
}
if(NClother[playerid] == 51);
{
SetPlayerSkin(playerid,291);
NClother[playerid] = 52;
return 1;
}
if(NClother[playerid] == 52);
{
SetPlayerSkin(playerid,297);
NClother[playerid] = 53;
return 1;
}
if(NClother[playerid] == 53);
{
SetPlayerSkin(playerid,299);
NClother[playerid] = 1;
return 1;
}
}
return 1;
}