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Переход в группу "Пользователь"

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Быстрый переход в группу "Пользователи", без надобности написания постов и ожидания.

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Kevin

Изучающий
Пользователь
Регистрация
15 Ноя 2010
Сообщения
120
Лучшие ответы
0
Репутация
8
Скомпилировал мод, выдало 26 ошибок, насколько помню это незакрыта гдето скобка.
Может поможите исправить, немогу понять что нетак:

PHP:
	if(strcmp(cmd, "/next", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(!PlayerToPoint(4,playerid,199.1,-131.6,1003.5))
			{
				SendClientMessage(playerid, COLOR_GRAD2, " Вы не находитесь в магазине одежды!");
				return 1;
			}
			if(Clother[playerid] == 0)
			{
				SendClientMessage(playerid,COLOR_GRAD2,"Вы не приступили к выбору одежды, пишите /buyclother чтобы начать.");
			    return 1;
			}
			if(NClother[playerid] == 1)
			{
				SetPlayerSkin(playerid,7);
				NClother[playerid] = 2;
				return 1;
			}
			if(NClother[playerid] == 2)
			{
                SetPlayerSkin(playerid,9);
                NClother[playerid] = 3;
                return 1;
			}
			if(NClother[playerid] == 3)
			{
                SetPlayerSkin(playerid,13);
                NClother[playerid] = 4;
                return 1;
			}
			if(NClother[playerid] == 4)
			{
                SetPlayerSkin(playerid,18);
                NClother[playerid] = 5;
                return 1;
			}
			if(NClother[playerid] == 5)
			{
                SetPlayerSkin(playerid,19);
                NClother[playerid] = 6;
                return 1;
			}
			if(NClother[playerid] == 6)
			{
                SetPlayerSkin(playerid,20);
                NClother[playerid] = 7;
                return 1;
			}
			if(NClother[playerid] == 7)
			{
                SetPlayerSkin(playerid,21);
                NClother[playerid] = 8;
                return 1;
			}
			if(NClother[playerid] == 8)
			{
                SetPlayerSkin(playerid,22);
                NClother[playerid] = 9;
                return 1;
			}
			if(NClother[playerid] == 9)
			{
                SetPlayerSkin(playerid,250);
                NClother[playerid] = 10;
                return 1;
			}
			if(NClother[playerid] == 10)
			{
                SetPlayerSkin(playerid,226);
                NClother[playerid] = 11;
                return 1;
			}
			if(NClother[playerid] == 11)
			{
                SetPlayerSkin(playerid,211);
                NClother[playerid] = 12;
                return 1;
			}
			if(NClother[playerid] == 12)
			{
                SetPlayerSkin(playerid,185);
                NClother[playerid] = 13;
                return 1;
			}
			if(NClother[playerid] == 13)
			{
                SetPlayerSkin(playerid,140);
                NClother[playerid] = 14;
                return 1;
			}

			if(NClother[playerid] == 14);
			{
                SetPlayerSkin(playerid,1);
                NClother[playerid] = 15;
                return 1;
			}
			if(NClother[playerid] == 15);
			{
                SetPlayerSkin(playerid,2);
                NClother[playerid] = 16;
                return 1;
			}
			if(NClother[playerid] == 16);
			{
                SetPlayerSkin(playerid,7);
                NClother[playerid] = 17;
                return 1;
			}
			if(NClother[playerid] == 17);
			{
                SetPlayerSkin(playerid,11);
                NClother[playerid] = 18;
                return 1;
			}
			if(NClother[playerid] == 18);
			{
                SetPlayerSkin(playerid,12);
                NClother[playerid] = 19;
                return 1;
			}
			if(NClother[playerid] == 19);
			{
                SetPlayerSkin(playerid,18);
                NClother[playerid] = 20;
                return 1;
			}
			if(NClother[playerid] == 20);
			{
                SetPlayerSkin(playerid,22);
                NClother[playerid] = 21;
                return 1;
			}
			if(NClother[playerid] == 21);
			{
                SetPlayerSkin(playerid,24);
                NClother[playerid] = 22;
                return 1;
			}
			if(NClother[playerid] == 22);
			{
                SetPlayerSkin(playerid,31);
                NClother[playerid] = 23;
                return 1;
			}
			if(NClother[playerid] == 23);
			{
                SetPlayerSkin(playerid,36);
                NClother[playerid] = 24;
                return 1;
			}
			if(NClother[playerid] == 24);
			{
                SetPlayerSkin(playerid,37);
                NClother[playerid] = 25;
                return 1;
			}
			if(NClother[playerid] == 25);
			{
                SetPlayerSkin(playerid,40);
                NClother[playerid] = 26;
                return 1;
			}
			if(NClother[playerid] == 26);
			{
                SetPlayerSkin(playerid,73);
                NClother[playerid] = 27;
                return 1;
			}
			if(NClother[playerid] == 27);
			{
                SetPlayerSkin(playerid,85);
                NClother[playerid] = 28;
                return 1;
			}
			if(NClother[playerid] == 28);
			{
                SetPlayerSkin(playerid,93);
                NClother[playerid] = 29;
                return 1;
			}
			if(NClother[playerid] == 29);
			{
                SetPlayerSkin(playerid,151);
                NClother[playerid] = 30;
                return 1;
			}
			if(NClother[playerid] == 30);
			{
                SetPlayerSkin(playerid,153);
                NClother[playerid] = 31;
                return 1;
			}
			if(NClother[playerid] == 31);
			{
                SetPlayerSkin(playerid,167);
                NClother[playerid] = 32;
                return 1;
			}
			if(NClother[playerid] == 32);
			{
                SetPlayerSkin(playerid,167);
                NClother[playerid] = 33;
                return 1;
			}
			if(NClother[playerid] == 33);
			{
                SetPlayerSkin(playerid,178);
                NClother[playerid] = 34;
                return 1;
			}
			if(NClother[playerid] == 34);
			{
                SetPlayerSkin(playerid,180);
                NClother[playerid] = 35;
                return 1;
			}
			if(NClother[playerid] == 35);
			{
                SetPlayerSkin(playerid,177);
                NClother[playerid] = 36;
                return 1;
			}
			if(NClother[playerid] == 36);
			{
                SetPlayerSkin(playerid,177);
                NClother[playerid] = 37;
                return 1;
			}
			if(NClother[playerid] == 37);
			{
                SetPlayerSkin(playerid,183);
                NClother[playerid] = 38;
                return 1;
			}
			if(NClother[playerid] == 38);
			{
                SetPlayerSkin(playerid,197);
                NClother[playerid] = 39;
                return 1;
			}
			if(NClother[playerid] == 39);
			{
                SetPlayerSkin(playerid,183);
                NClother[playerid] = 40;
                return 1;
			}
			if(NClother[playerid] == 40);
			{
                SetPlayerSkin(playerid,203);
                NClother[playerid] = 41;
                return 1;
			}
			if(NClother[playerid] == 41);
			{
                SetPlayerSkin(playerid,212);
                NClother[playerid] = 42;
                return 1;
			}
			if(NClother[playerid] == 42);
			{
                SetPlayerSkin(playerid,213);
                NClother[playerid] = 43;
                return 1;
			}
			if(NClother[playerid] == 43);
			{
                SetPlayerSkin(playerid,221);
                NClother[playerid] = 44;
                return 1;
			}
			if(NClother[playerid] == 44);
			{
                SetPlayerSkin(playerid,224);
                NClother[playerid] = 45;
                return 1;
			}
			if(NClother[playerid] == 45);
			{
                SetPlayerSkin(playerid,226);
                NClother[playerid] = 46;
                return 1;
			}
			if(NClother[playerid] == 46);
			{
                SetPlayerSkin(playerid,233);
                NClother[playerid] = 47;
                return 1;
			}
			if(NClother[playerid] == 47);
			{
                SetPlayerSkin(playerid,236);
                NClother[playerid] = 48;
                return 1;
			}
			if(NClother[playerid] == 48);
			{
                SetPlayerSkin(playerid,237);
                NClother[playerid] = 49;
                return 1;
			}
			if(NClother[playerid] == 49);
			{
                SetPlayerSkin(playerid,249);
                NClother[playerid] = 50;
                return 1;
			}
			if(NClother[playerid] == 50);
			{
                SetPlayerSkin(playerid,261);
                NClother[playerid] = 51;
                return 1;
			}
			if(NClother[playerid] == 51);
			{
                SetPlayerSkin(playerid,291);
                NClother[playerid] = 52;
                return 1;
			}
			if(NClother[playerid] == 52);
			{
                SetPlayerSkin(playerid,297);
                NClother[playerid] = 53;
                return 1;
			}
			if(NClother[playerid] == 53);
			{
                SetPlayerSkin(playerid,299);
                NClother[playerid] = 1;
                return 1;
			}
	     }
		return 1;
	}
 
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