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Тема: Работа на конвейере

Показано с 1 по 4 из 4

  1. #1
    «I'am WorcOut» ♫

    Аватар для -WorcOut-

    Статус: Оффлайн
    Регистрация:28.12.2014
    Адрес:Барнаул/Новосиб/
    Сообщений:261
    Репутация:361 [+/-] 

    Работа на конвейере

    Открыть спойлер

    [Скрыть]


    В начале мода добавим
    PHP код:
    new PlayerText:meat_packing_plant[MAX_PLAYERS][10];
    new 
    object_job[MAX_PLAYERS][2];
    new 
    pickup_job;
    new 
    vhod_jon[2];
    enum
    {
        
    q_job,
        
    q_job_info
    }; 
    Далее OnPlayerConnect сами TextDraw

    Открыть спойлер

    PHP код:
    meat_packing_plant[playerid][0] = CreatePlayerTextDraw(playerid163.639831231.916671, !"usebox");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][0], 0.0000001.238888);
        
    PlayerTextDrawTextSize(playeridmeat_packing_plant[playerid][0], 0.3426060.000000);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][0], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][0], 0);
        
    PlayerTextDrawUseBox(playeridmeat_packing_plant[playerid][0], true);
        
    PlayerTextDrawBoxColor(playeridmeat_packing_plant[playerid][0], -5963521);

        
    meat_packing_plant[playerid][1] = CreatePlayerTextDraw(playerid163.702789246.916702, !"usebox");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][1], 0.0000007.798184);
        
    PlayerTextDrawTextSize(playeridmeat_packing_plant[playerid][1], 0.3426050.000000);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][1], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][1], 0);
        
    PlayerTextDrawUseBox(playeridmeat_packing_plant[playerid][1], true);
        
    PlayerTextDrawBoxColor(playeridmeat_packing_plant[playerid][1], 151587327);

        
    meat_packing_plant[playerid][2] = CreatePlayerTextDraw(playerid163.639816240.083374, !"usebox");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][2], 0.0000000.313518);
        
    PlayerTextDrawTextSize(playeridmeat_packing_plant[playerid][2], 0.3426040.000000);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][2], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][2], 0);
        
    PlayerTextDrawUseBox(playeridmeat_packing_plant[playerid][2], true);
        
    PlayerTextDrawBoxColor(playeridmeat_packing_plant[playerid][2], 102);

        
    meat_packing_plant[playerid][3] = CreatePlayerTextDraw(playerid46.383621231.583297, !"PA—O¦A M•C®…KA");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][3], 0.1927811.039999);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][3], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][3], -1);
        
    PlayerTextDrawSetShadow(playeridmeat_packing_plant[playerid][3], 0);
        
    PlayerTextDrawSetOutline(playeridmeat_packing_plant[playerid][3], 0);
        
    PlayerTextDrawBackgroundColor(playeridmeat_packing_plant[playerid][3], 51);
        
    PlayerTextDrawFont(playeridmeat_packing_plant[playerid][3], 2);
        
    PlayerTextDrawSetProportional(playeridmeat_packing_plant[playerid][3], 1);

        
    meat_packing_plant[playerid][4] = CreatePlayerTextDraw(playerid6.153757253.583297, !"B‘K…®Y¦’ M•CO");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][4], 0.1927811.039999);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][4], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][4], -1);
        
    PlayerTextDrawSetShadow(playeridmeat_packing_plant[playerid][4], 0);
        
    PlayerTextDrawSetOutline(playeridmeat_packing_plant[playerid][4], 0);
        
    PlayerTextDrawBackgroundColor(playeridmeat_packing_plant[playerid][4], 51);
        
    PlayerTextDrawFont(playeridmeat_packing_plant[playerid][4], 2);
        
    PlayerTextDrawSetProportional(playeridmeat_packing_plant[playerid][4], 1);

        
    meat_packing_plant[playerid][5] = CreatePlayerTextDraw(playerid63.439270269.666595, !"usebox");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][5], 0.0000004.705945);
        
    PlayerTextDrawTextSize(playeridmeat_packing_plant[playerid][5], 15.8038100.000000);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][5], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][5], 0);
        
    PlayerTextDrawUseBox(playeridmeat_packing_plant[playerid][5], true);
        
    PlayerTextDrawBoxColor(playeridmeat_packing_plant[playerid][5], -5963521);

        
    meat_packing_plant[playerid][6] = CreatePlayerTextDraw(playerid61.628143271.833221, !"usebox");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][6], 0.0000004.190572);
        
    PlayerTextDrawTextSize(playeridmeat_packing_plant[playerid][6], 17.6779020.000000);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][6], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][6], 0);
        
    PlayerTextDrawUseBox(playeridmeat_packing_plant[playerid][6], true);
        
    PlayerTextDrawBoxColor(playeridmeat_packing_plant[playerid][6], 151587327);

        
    meat_packing_plant[playerid][7] = CreatePlayerTextDraw(playerid64.781860275.583282, !"ˆAPA—O¦A®O: 100$");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][7], 0.1627950.859165);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][7], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][7], -1);
        
    PlayerTextDrawSetShadow(playeridmeat_packing_plant[playerid][7], 0);
        
    PlayerTextDrawSetOutline(playeridmeat_packing_plant[playerid][7], 0);
        
    PlayerTextDrawBackgroundColor(playeridmeat_packing_plant[playerid][7], 51);
        
    PlayerTextDrawFont(playeridmeat_packing_plant[playerid][7], 2);
        
    PlayerTextDrawSetProportional(playeridmeat_packing_plant[playerid][7], 1);

        
    meat_packing_plant[playerid][8] = CreatePlayerTextDraw(playerid64.844818284.166625, !"BPEM• PA—O¦‘ : 1:15");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][8], 0.1627950.859165);
        
    PlayerTextDrawAlignment(playeridmeat_packing_plant[playerid][8], 1);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][8], -1);
        
    PlayerTextDrawSetShadow(playeridmeat_packing_plant[playerid][8], 0);
        
    PlayerTextDrawSetOutline(playeridmeat_packing_plant[playerid][8], 0);
        
    PlayerTextDrawBackgroundColor(playeridmeat_packing_plant[playerid][8], 51);
        
    PlayerTextDrawFont(playeridmeat_packing_plant[playerid][8], 2);
        
    PlayerTextDrawSetProportional(playeridmeat_packing_plant[playerid][8], 1);

        
    meat_packing_plant[playerid][9] = CreatePlayerTextDraw(playerid,15.461200263.666656, !"LD_SPAC:white");
        
    PlayerTextDrawLetterSize(playeridmeat_packing_plant[playerid][9], 0.0000000.000000);
        
    PlayerTextDrawTextSize(playeridmeat_packing_plant[playerid][9], 48.72620754.833374);
        
    PlayerTextDrawColor(playeridmeat_packing_plant[playerid][9], -1);
        
    PlayerTextDrawBackgroundColor(playeridmeat_packing_plant[playerid][9], -256);
        
    PlayerTextDrawUseBox(playeridmeat_packing_plant[playerid][9], true);
        
    PlayerTextDrawFont(playeridmeat_packing_plant[playerid][9], 5);
        
    PlayerTextDrawSetPreviewModel(playeridmeat_packing_plant[playerid][9], 19131);
        
    PlayerTextDrawSetPreviewRot(playeridmeat_packing_plant[playerid][9], 0.0000000.000000, -90.0000001.000000);
        
    PlayerTextDrawSetSelectable(playeridmeat_packing_plant[playerid][9], true); 
    [Скрыть]


    После в public OnGameModeInit()
    PHP код:
    new tmpobjid CreateDynamicObject(1439944.4368282127.6606441010.0211790.0000000.000000, -90.000000, -1, -1, -1);
        
    //открытые корзины
        
    SetDynamicObjectMaterial(tmpobjid02803"cj_meaty""CJ_FLESH_2"0x00000000);
        
    //Заменить текстуру объекта с текстурой из другой модели в игре.
        
    CreatePickup(127523960.7062,2099.4375,1011.0248,0);
        
    //Пикап
        
    pickup_job CreateDynamicSphere(960.7062,2099.4375,1011.02482.0);
        
    // создание зоны в виде сферы, для данной зоны требуется высота по оси Z и радиус сферы, которую Вы хотите создать
        
    vhod_jon[0] = CreatePickup(1318231374.1469,405.0240,19.9555,0);
        
    //Пикап
        
    vhod_jon[1] = CreatePickup(131823965.3796,2107.9758,1011.0303,0);
        
    //Пикап
        
    CreateDynamic3DTextLabel("Начать работу: H",0xFFFFFFFF,940.8611,2122.4094,1011.0303,5.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,00);
        
    // 3D ТЕКСТ 
    После в OnPlayerPickUpPickup
    PHP код:
    if( pickupid == vhod_jon [0] )
        {
            
    SetPlayerPos playerid 962.1105 2107.3452 1011.0303 ) ;
            
    // позиция пикапа
            
            
    SetPlayerFacingAngle playerid 91.9221 ) ;
            
    // угол поворота 
            
            
    SetPlayerInterior playerid ) ;
            
    // интерер
        
    }
        if( 
    pickupid == vhod_jon [1] )
        {
            
    SetPlayerPos (playerid 1371.3191 406.1893 19.7578 ) ;
            
    // позиция пикапа
            
            
    SetPlayerFacingAngle (playerid 69.9652 ) ;
            
    // угол поворота 
            
            
    SetPlayerInteriorplayerid ) ;
            
    // интерер

            
    if(GetPVarIntplayerid , !"on_player_work"))
            
    // окончания работы
            
    {
                if(
    IsValidDynamicObject object_job [playerid] [0] ) )
                
    // обьект +
                    
    DestroyDynamicObject object_job [playerid] [0] ) ;
                    
    //удаление обьекта

                
    else if(IsValidDynamicObjectobject_job [playerid] [1] ) )
                    
    DestroyDynamicObject object_job [playerid] [1] ) ;

                
    SetPlayerSkin(playerid,GetPVarInt(playerid,"old_skin")); // скин

                
    static const
                    
    meat [] = "Вы отобрали %i испорченных кусков. Ваш заработок: $%i" ;
                
    // информация

                
    new str_meat sizeof meat ) + ] ;
                
                
    format str_meat sizeofstr_meat ) , meat ,
                    
    GetPVarInt playerid , !"player_payment" ) ,
                    
    GetPVarInt playerid , !"player_payment") * 30 ) ;
                    
                
    SendClientMessage playerid , -str_meat ) ;

                
    GivePlayerMoney playerid GetPVarInt playerid , !"player_payment" ) * 30) ;
                
    DeletePVar playerid , !"chekpoint_job" ) ;
                
    DeletePVar playerid , !"plaeyr_work" ) ;
                
    DeletePVar playerid , !"chekpoint_job" ) ;
                
    DeletePVar playerid , !"player_payment" ) ;
                
    DeletePVar playerid , !"bad_meat" ) ;
                
    DeletePVar playerid , !"old_skin" ) ;
                
    DeletePVar playerid , !"on_player_work" ) ;
            }
        } 
    В OnPlayerEnterCheckpoint
    PHP код:
    if ( GetPVarIntplayerid "on_player_work" ) )
            
    DisablePlayerCheckpoint playerid ) ; 
    В OnPlayerEnterDynamicArea
    PHP код:
    if ( areaid == pickup_job )
        {
            if ( !
    GetPVarInt playerid , !"on_player_work" ) )
            
    ShowPlayerDialogplayerid q_job DIALOG_STYLE_MSGBOX , \
            !
    "Переодевалка",\
            !
    "{ffffff}Вы действительно хотите начать работу на конвеере?",\
            !
    "Далее",\
            !
    "Назад" ) ;
            
            else
            
            
    ShowPlayerDialog playerid q_job DIALOG_STYLE_MSGBOX ,\
            !
    "Переодевалка",\
            !
    "{ffffff}Вы действительно хотите закончить работу на конвеере?",\
            !
    "Далее",\
            !
    "Назад" ) ;
        } 
    В OnPlayerDisconnect
    PHP код:
    if ( GetPVarIntplayerid , !"plaeyr_work" ) )
        {
            if ( 
    IsValidDynamicObject object_job [playerid] [0] ) )
                
    DestroyDynamicObject (object_job [playerid] [0] ) ;
                
            else if(
    IsValidDynamicObject object_job [playerid] [1] ) )
                
    DestroyDynamicObject object_job [playerid] [1] ) ;
        } 
    В OnPlayerSpawn
    PHP код:
    if ( GetPVarInt playerid , !"plaeyr_work" ) )
        {
            if ( 
    IsValidDynamicObjectobject_job [playerid] [0] ) )
                
    DestroyDynamicObjectobject_job [playerid] [0] ) ;
                
            else if(
    IsValidDynamicObject (object_job [playerid] [1] ) )
                
    DestroyDynamicObjectobject_job [playerid] [1] ) ;
                
            
    DeletePVar playerid , !"plaeyr_work" ) ;
        } 
    К стокам
    PHP код:
    stock GoObject(playerid)
    {
        
    object_job[playerid][0] = CreateDynamicObject(2806942.34922131.8151851011.2265010.0000000.0000000.000000playerid+1, -1, -1);
        
    // Обьект движения
        
        
    if ( random ) )
        
    // Рандом
        
    {
            
    SetPVarInt playerid , !"bad_meat" ) ;
            
    SetDynamicObjectMaterial object_job [playerid] [0] , 5421 "laesmokecnthus" "greenwall4" 0x00000000 ) ;
        }
        else
            
    DeletePVar playerid , !"bad_meat" ) ;
            
        
    MoveDynamicObject object_job [playerid] [0] , 942.34922123.8903801011.226501,) ;
        
    Streamer_SetIntData STREAMER_TYPE_OBJECT object_job [playerid] [0] , E_STREAMER_EXTRA_ID playerid ) ;
        
    Streamer_Update playerid ) ;
        
        return 
    1;

    В public OnDynamicObjectMoved
    PHP код:
    new playerid Streamer_GetIntData STREAMER_TYPE_OBJECT objectid E_STREAMER_EXTRA_ID ) ;
        
        if(
    playerid != INVALID_PLAYER_ID)
        {
            new
                
    Float,
                
    Float,
                
    Float;
                
            
    GetDynamicObjectPos objectid ) ;
            
            if ( 
    GetPVarInt playerid , !"chekpoint_job" ) )
            {
                if ( 
    == 944.204345 )
                {
                    
    DestroyDynamicObject objectid ) ;
                    
                    
    GoObject playerid ) ;
                    
                    
    DeletePVar playerid ,!"chekpoint_job" ) ;
                    
                    
    GameTextForPlayer playerid , !"~g~GOOD JOB" 500 ) ;
                    
                    
    SetPVarInt playerid , !" player_payment" ,
                    
    GetPVarInt playerid , !"player_payment") + ) ;
                }
            }
            else
            {
                if ( 
    == 2123.890380 )
                {
                    if ( 
    GetPVarInt playerid , !"bad_meat" ) )
                        
    GameTextForPlayer playerid , !"~r~BAD JOB" 500 ) ;
                        
                    else
                        
    GameTextForPlayer playerid , !"~g~GOOD JOB" 500 ) ;
                        
                    
    DestroyDynamicObject objectid ) ;
                    
    GoObject playerid ) ;

                }
            }
        } 
    В OnPlayerKeyStateChange

    PHP код:
    if ( newkeys KEY_CTRL_BACK
        
    && !GetPVarInt playerid , !"plaeyr_work" )
        && 
    GetPVarInt playerid , !"on_player_work" ) )
        {
            if ( 
    IsPlayerInRangeOfPoint playerid 2.0 940.8611 2122.4094 1011.0303 ) )
            {
                
    ShowPlayerDialog playerid q_job_info DIALOG_STYLE_MSGBOX , \
                !
    "Инфромация",\
                !
    "{ffffff}Сейчас Вам предстоит отбирать мясо.\
                \nЗеленое мясо - это испорченное.\
                \nКак оно будет на красном квадрате нажимайте {f7ae11}Y{ffffff}\
                \nДля завершения работы нажимате {f7ae11}N"
    ,\
                !
    "Далее",!"" ) ;
            }
        } 
    Далее в OnPlayerClickPlayerTextDraw
    PHP код:
    if ( playertextid == meat_packing_plant [playerid] [9] )
        {
            
    GetPVarInt playerid , !"chekpoint_job" ) ;
            if ( 
    GetPVarInt playerid , !"bad_meat" ) )
            {
                new
                    
    Float,
                    
    Float,
                    
    Float;

                
    GetDynamicObjectPosobject_job [playerid] [0] , ) ;

                if ( 
    floatround ) == 2127 )
                {
                    
    StopDynamicObject object_job [playerid] [0] ) ;

                    
    MoveDynamicObject object_job [playerid] [0] , 944.204345 ) ;

                    
    SetPVarInt playerid , !"chekpoint_job" ) ;

                    new 
    amount_bad GetPVarInt playerid , !"player_payment" ) ,
                    
    str_sfm [40] ;

                    
    format str_sfm sizeof str_sfm ) , TranslateText "Заработано: ~b~+%d$" ) , amount_bad 30 ) ;
                    
    PlayerTextDrawSetString playerid meat_packing_plant[playerid][7] ,str_sfm ) ;

                    
    format str_sfm sizeofstr_sfm ) , TranslateText "Всего: +%d") ,
                        
    GetPVarInt playerid , !"player_payment" ) + ) ;
                        
                    
    PlayerTextDrawSetString playerid meat_packing_plant [playerid] [8] , str_sfm ) ;

                    
    GivePlayerMoney playerid amount_bad *30 ) ;
                    
    DeletePVar playerid , !"player_payment" ) ;

                }
                else
                {
                    
    DestroyDynamicObject object_job [playerid] [0] ) ;

                    
    GoObject playerid ) ;

                    
    GameTextForPlayer playerid , !"~r~BAD JOB" 500 5) ;
                }

            }
            else
                
    GameTextForPlayer playerid , !"~r~BAD JOB" 500 5) ;
        } 
    После в OnDialogResponse
    PHP код:
    case q_job:
            {
                if ( !
    GetPVarInt playerid , !"on_player_work" ) )
                {
                    
    SendClientMessageplayerid ,-"Вы начали работу на конвейере. Направляйтесь к конвейеру!" ) ;
                    
    SetPVarInt playerid , !"on_player_work" ) ;
                    
    SetPVarInt playerid , !"old_skin" GetPlayerSkin playerid ) );
                    
    SetPlayerCheckpoint playerid 940.8611 2122.4094 1011.0303 1.0 ) ;
                    
    SetPlayerSkin playerid 168 ) ;

                }
                else
                {
                    if ( 
    IsValidDynamicObject object_job [playerid] [0] ) )
                        
    DestroyDynamicObject(object_job[playerid][0]);

                    else if ( 
    IsValidDynamicObjectobject_job [playerid] [1] ) )
                        
    DestroyDynamicObjectobject_job [playerid] [1] ) ;

                    
    SetPlayerSkin playerid GetPVarInt playerid , !"old_skin" ) ) ;

                    static const
                        
    meat [] = "Вы отобрали %i испорченных кусков. Ваш заработок: $%i" ;

                    new 
    str_meat sizeof meat ) + ] ;
                    
    formatstr_meat sizeof str_meat ) , meat ,
                        
    GetPVarInt playerid , !"player_payment" ) ,
                        
    GetPVarInt playerid , !"player_payment" ) *30 ) ;
                        
                    
    SendClientMessage(playerid,-1,str_meat);

                    
    GivePlayerMoney playerid GetPVarInt playerid , !"player_payment" ) *30 ) ;
                    
    DeletePVar playerid , !"chekpoint_job" ) ;
                    
    DeletePVar playerid , !"plaeyr_work" ) ;
                    
    DeletePVar playerid , !"chekpoint_job" ) ;
                    
    DeletePVar playerid , !"player_payment" ) ;
                    
    DeletePVar playerid , !"bad_meat" ) ;
                    
    DeletePVar playerid , !"old_skin" ) ;
                    
    DeletePVar playerid , !"on_player_work" ) ;
                }
            }
            case 
    q_job_info:
            {
                
    SetPVarInt playerid , !"plaeyr_work" ) ;

                
    SetPlayerInterior playerid ) ;
                
    SetPlayerVirtualWorld playerid playerid ) ;
                
    SetPlayerPos playerid 940.8642,2122.3950,1011.0303 ) ;
                
    SetPlayerCameraPos playerid 942.328796,2125.278076,1015.023559 ) ;
                
    SetPlayerCameraLookAt playerid 942.355163,2125.811279,1014.177917 ) ;

                
    GoObject playerid ) ;
                
    object_job [playerid] [1] = CreateDynamicObject(1271942.34922127.5490721010.8190910.0000000.0000000.000000playerid+1, -1, -1);

                
    SetDynamicObjectMaterialobject_job [playerid] [1] , 02702"pick_up""CJ_red_FELT"0x00000000 ) ;

                
    TogglePlayerControllable playerid ) ;

                for ( new 
    10 i++ ) PlayerTextDrawShow playerid meat_packing_plant [playerid] [i] ) ;
                
                
    SelectTextDraw playerid 0x2641FEAA ) ;
            } 
    И команда
    PHP код:
    CMD:edit(playerid)
    {
        for ( new 
    10 i++ ) PlayerTextDrawHide playerid meat_packing_plant [playerid] [i] ) ;
        
    CancelSelectTextDraw playerid ) ;

        if(
    IsValidDynamicObject object_job [playerid] [0] ) )
            
    DestroyDynamicObject object_job [playerid] [0] ) ;

        else if(
    IsValidDynamicObject object_job [playerid] [1] ) )
            
    DestroyDynamicObject object_job [playerid] [1] ) ;

        
    SetPlayerVirtualWorld playerid ,) ;

        
    TogglePlayerControllable playerid ) ;

        
    SetCameraBehindPlayer playerid ) ;

        
    DeletePVar playerid , !"plaeyr_work" ) ;
        return 
    true;

    Последний раз редактировалось ShTorm; 02.04.2018 в 08:45.





    2) Скайп : illumin.99 ЯВКОНТАКТЕ Тут


    3) Тут ты можешь оставить обо мне отзыв !




  2. 3 пользователей сказали cпасибо -WorcOut- за это полезное сообщение:

    Iwka (02.04.2018), TheJIsusGang (20.04.2018), worldofvlad (06.06.2018)

  3. #2
    не понимаю, о чем Вы

    Аватар для ShTorm

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    Поместил Ваш скриншот в спойлер. Всего доброго.

    [ STAR WARS : MOVIE BATTLES 2 ]
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  4. #3
    Заблокирован

    Аватар для #Djuga

    Статус: Оффлайн
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    PHP код:
    Streamer_SetIntData STREAMER_TYPE_OBJECT object_job [playerid] [0] , E_STREAMER_EXTRA_ID playerid ) ;
        
    Streamer_Update playerid ) ; 
    Довольно хорошая работа, как я понял, объект будет виден только для игрока?
  5. #4
    Пользователь

    Аватар для Zeka_Peka228

    Статус: Оффлайн
    Регистрация:29.07.2014
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    Репутация:28 [+/-] 
    Похоже на систему от Батька1337.
    Не у него брал?

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