Richi
Умник
Приветствую Всех. После того, как я сделал новый, свежий интерьер наркопритона, он много кому понравился. Но тут мне посоветовали, попробовать сделать интерьер с нуля, т.к наркопритон был наклепан поверх стандартного интерьера. Я обдумал, что я буду делать, немного пересмотрев "Глухаря", я решил сделать интерьер полицейского участка с нуля. Оценивайте.
Участок включает в себя:
1. Центральный зал - проходное место, где находятся столы дежурных, которые принимают вызовы.
2. Допросная - помещение, где проводятся допросы преступников/свидетелей
3. Кабинет следователя - кабинет, где ведет свою деятельность следователь, можно использовать не только, как кабинет следователя.
4. Камера Предварительного Заключения (КПЗ) - место, куда сажают преступников за мелкое хyлиганство, административные правонарушения на 15 суток.
Координаты для телепортации: -41.30578994751, -140.03025817871, 960.90802001953
Виртуальный мир: 4
Объектов задействовано: 94
Мексикос праав :bq: Делать интерьеры с нуля интереснее, буду продолжать.
То что так бедно, тускло, и было задумано, т.к у меня в мыслях было, создать какой нибудь провинциальный полицейский участок, точнее участок, какого нибудь маленького городка, а не мегаполиса.
Участок включает в себя:
1. Центральный зал - проходное место, где находятся столы дежурных, которые принимают вызовы.
2. Допросная - помещение, где проводятся допросы преступников/свидетелей
3. Кабинет следователя - кабинет, где ведет свою деятельность следователь, можно использовать не только, как кабинет следователя.
4. Камера Предварительного Заключения (КПЗ) - место, куда сажают преступников за мелкое хyлиганство, административные правонарушения на 15 суток.
Координаты для телепортации: -41.30578994751, -140.03025817871, 960.90802001953
Виртуальный мир: 4
Объектов задействовано: 94
PHP:
CreateObject(18765,-35.90999985,-142.45899963,956.58502197,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (2)
CreateObject(18765,-35.91199875,-137.45899963,956.58502197,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (3)
CreateObject(18765,-40.92968750,-142.52441406,956.58502197,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (5)
CreateObject(18765,-40.91210938,-137.52441406,956.58502197,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (6)
CreateObject(18765,-40.83398438,-147.52343750,956.58502197,0.00000000,0.00000000,0.00000000); //object(concrete10mx10mx5m) (7)
CreateObject(19365,-45.83200073,-150.86799622,960.83502197,0.00000000,0.00000000,0.00000000); //object(wall013) (1)
CreateObject(19365,-45.81250000,-150.90527344,960.83502197,0.00000000,0.00000000,0.00000000); //object(wall013) (2)
CreateObject(19365,-45.81250000,-150.90527344,960.83502197,0.00000000,0.00000000,0.00000000); //object(wall013) (3)
CreateObject(19365,-45.83105469,-150.86718750,960.83502197,0.00000000,0.00000000,0.00000000); //object(wall013) (4)
CreateObject(19365,-44.24100113,-152.51800537,960.83502197,0.00000000,0.00000000,270.00000000); //object(wall013) (5)
CreateObject(19365,-41.14899826,-152.52000427,960.83502197,0.00000000,0.00000000,270.00000000); //object(wall013) (6)
CreateObject(19365,-38.03799820,-152.50799561,960.83502197,0.00000000,0.00000000,270.00000000); //object(wall013) (7)
CreateObject(19365,-38.03710938,-152.50781250,960.83502197,0.00000000,0.00000000,270.00000000); //object(wall013) (8)
CreateObject(19365,-36.38399887,-150.82800293,960.83502197,0.00000000,0.00000000,356.00000000); //object(wall013) (9)
CreateObject(19365,-36.26300049,-149.07800293,960.83502197,0.00000000,0.00000000,356.00000000); //object(wall013) (10)
CreateObject(19365,-34.65499878,-147.41900635,960.83502197,0.00000000,0.00000000,275.99548340); //object(wall013) (11)
CreateObject(19365,-31.89999962,-147.12399292,960.83502197,0.00000000,0.00000000,275.99304199); //object(wall013) (12)
CreateObject(19365,-31.29400063,-145.55799866,960.83502197,0.00000000,0.00000000,359.99304199); //object(wall013) (13)
CreateObject(19365,-31.29394531,-145.55761719,960.83502197,0.00000000,0.00000000,359.98901367); //object(wall013) (14)
CreateObject(19365,-31.30299950,-142.66200256,960.83502197,0.00000000,0.00000000,359.98901367); //object(wall013) (15)
CreateObject(19365,-31.32200050,-140.24400330,960.83502197,0.00000000,0.00000000,359.98901367); //object(wall013) (16)
CreateObject(19365,-31.30299950,-137.24600220,960.83502197,0.00000000,0.00000000,359.99304199); //object(wall013) (17)
CreateObject(19365,-31.29299927,-134.15100098,960.83502197,0.00000000,0.00000000,359.98901367); //object(wall013) (18)
CreateObject(19365,-32.89099884,-132.71299744,960.83502197,0.00000000,0.00000000,89.98901367); //object(wall013) (19)
CreateObject(19365,-35.95800018,-132.71800232,960.83502197,0.00000000,0.00000000,89.98901367); //object(wall013) (23)
CreateObject(19365,-39.15200043,-132.67100525,960.83502197,0.00000000,0.00000000,89.98901367); //object(wall013) (24)
CreateObject(19365,-42.31100082,-132.66000366,960.83502197,0.00000000,0.00000000,89.98901367); //object(wall013) (25)
CreateObject(19365,-44.23300171,-132.60899353,960.83502197,0.00000000,0.00000000,89.98901367); //object(wall013) (26)
CreateObject(19365,-45.57799911,-134.28399658,960.83502197,0.00000000,0.00000000,179.98901367); //object(wall013) (27)
CreateObject(19365,-45.57300186,-137.43099976,960.83502197,0.00000000,0.00000000,179.98352051); //object(wall013) (28)
CreateObject(19365,-45.57099915,-140.56700134,960.83502197,0.00000000,0.00000000,179.98352051); //object(wall013) (29)
CreateObject(19365,-45.58300018,-143.66799927,960.83502197,0.00000000,0.00000000,179.98352051); //object(wall013) (30)
CreateObject(19365,-45.57600021,-146.78599548,960.83502197,0.00000000,0.00000000,179.98352051); //object(wall013) (31)
CreateObject(19365,-45.63199997,-149.93600464,960.83502197,0.00000000,0.00000000,177.98352051); //object(wall013) (32)
CreateObject(19365,-45.72700119,-152.41900635,960.83502197,0.00000000,0.00000000,177.97851562); //object(wall013) (33)
CreateObject(2959,-45.47900009,-135.86900330,959.08502197,0.00000000,0.00000000,0.00000000); //object(rider1_door) (1)
CreateObject(1671,-37.02500153,-149.02999878,959.54498291,0.00000000,0.00000000,178.00000000); //object(swivelchair_a) (1)
CreateObject(1671,-38.80500031,-149.00300598,959.54498291,0.00000000,0.00000000,177.99499512); //object(swivelchair_a) (2)
CreateObject(1671,-40.62799835,-149.04899597,959.54498291,0.00000000,0.00000000,177.99499512); //object(swivelchair_a) (3)
CreateObject(2008,-37.75999832,-147.96299744,959.08502197,0.00000000,0.00000000,0.00000000); //object(officedesk1) (1)
CreateObject(2008,-39.61700058,-147.97099304,959.08502197,0.00000000,0.00000000,0.00000000); //object(officedesk1) (2)
CreateObject(2008,-41.46500015,-147.96499634,959.08502197,0.00000000,0.00000000,0.00000000); //object(officedesk1) (3)
CreateObject(1998,-43.36199951,-148.93800354,959.08502197,0.00000000,0.00000000,0.00000000); //object(officedesk1l) (1)
CreateObject(1671,-42.31700134,-149.02499390,959.54498291,0.00000000,0.00000000,177.99499512); //object(swivelchair_a) (4)
CreateObject(2174,-37.11899948,-151.94500732,959.08502197,0.00000000,0.00000000,180.00000000); //object(med_office4_desk_2) (1)
CreateObject(2174,-39.07500076,-151.94900513,959.08502197,0.00000000,0.00000000,179.99450684); //object(med_office4_desk_2) (2)
CreateObject(2607,-41.52199936,-152.19900513,959.48101807,0.00000000,0.00000000,0.00000000); //object(polce_desk2) (1)
CreateObject(2308,-44.21599960,-152.00999451,959.08502197,0.00000000,0.00000000,90.00000000); //object(med_office4_desk_4) (1)
CreateObject(2002,-43.18899918,-151.85200500,959.08502197,0.00000000,0.00000000,182.00000000); //object(water_coolnu) (1)
CreateObject(19394,-36.14400101,-145.88699341,960.83502197,0.00000000,0.00000000,0.00000000); //object(wall042) (1)
CreateObject(1492,-36.11100006,-145.12199402,959.08502197,0.00000000,0.00000000,268.00000000); //object(gen_doorint02) (1)
CreateObject(19394,-36.13999939,-142.71400452,960.83502197,0.00000000,0.00000000,0.00000000); //object(wall042) (2)
CreateObject(1492,-36.13499832,-141.95599365,959.08502197,0.00000000,0.00000000,269.99499512); //object(gen_doorint02) (2)
CreateObject(19365,-34.45999908,-143.91799927,960.83502197,0.00000000,0.00000000,271.99304199); //object(wall013) (35)
CreateObject(19365,-32.74800110,-143.86199951,960.83502197,0.00000000,0.00000000,271.98852539); //object(wall013) (36)
CreateObject(19365,-36.18799973,-139.58599854,960.83502197,0.00000000,0.00000000,181.98852539); //object(wall013) (37)
CreateObject(2308,-32.85599899,-144.51199341,959.08502197,0.00000000,0.00000000,270.00000000); //object(med_office4_desk_4) (2)
CreateObject(2180,-34.34999847,-146.82800293,959.08502197,0.00000000,0.00000000,6.00000000); //object(med_office5_desk_3) (1)
CreateObject(1810,-32.61899948,-146.92999268,959.08502197,0.00000000,0.00000000,276.00000000); //object(cj_foldchair) (1)
CreateObject(1810,-35.29999924,-146.87399292,959.08502197,0.00000000,0.00000000,97.99853516); //object(cj_foldchair) (2)
CreateObject(19365,-36.24100113,-137.93299866,960.83502197,0.00000000,0.00000000,181.98852539); //object(wall013) (38)
CreateObject(19365,-34.75600052,-136.39999390,960.83502197,0.00000000,0.00000000,89.98303223); //object(wall013) (39)
CreateObject(19365,-32.81900024,-136.41499329,960.83502197,0.00000000,0.00000000,89.97802734); //object(wall013) (40)
CreateObject(2605,-35.03200150,-139.97500610,959.48297119,0.00000000,0.00000000,180.00000000); //object(polce_desk1) (3)
CreateObject(2607,-34.47100067,-138.59500122,959.48101807,0.00000000,0.00000000,90.00000000); //object(polce_desk2) (2)
CreateObject(2356,-35.63700104,-139.04699707,959.08502197,0.00000000,0.00000000,240.00000000); //object(police_off_chair) (2)
CreateObject(18868,-34.94300079,-140.19299316,959.90002441,0.00000000,0.00000000,0.00000000); //object(mobilephone4) (1)
CreateObject(2174,-32.91099930,-137.02600098,959.08502197,0.00000000,0.00000000,0.00000000); //object(med_office4_desk_2) (3)
CreateObject(1808,-33.96500015,-143.52099609,959.08502197,0.00000000,0.00000000,182.00000000); //object(cj_watercooler2) (1)
CreateObject(2332,-31.10800171,-138.95100403,961.19702148,0.00000000,0.00000000,268.00000000); //object(kev_safe) (1)
CreateObject(2174,-31.89100075,-143.24699402,959.08502197,0.00000000,0.00000000,182.00000000); //object(med_office4_desk_2) (4)
CreateObject(19394,-36.34500122,-134.87699890,960.83502197,0.00000000,0.00000000,2.00000000); //object(wall042) (3)
CreateObject(19365,-36.42399979,-132.53999329,960.83502197,0.00000000,0.00000000,181.98303223); //object(wall013) (41)
CreateObject(19302,-36.34199905,-134.78500366,960.33502197,0.00000000,0.00000000,272.00000000); //object(pd_jail_door01) (1)
CreateObject(2525,-32.14199829,-133.33999634,959.08502197,0.00000000,0.00000000,0.00000000); //object(cj_toilet4) (1)
CreateObject(1771,-32.94800186,-135.60200500,959.71899414,0.00000000,0.00000000,268.00000000); //object(cj_bunk_bed1) (1)
CreateObject(5313,-23.61499977,-120.79400635,971.69299316,180.00000000,0.00000000,2.00000000); //object(newlas2sh_las2) (1)
CreateObject(1722,-39.33800125,-132.84700012,959.08502197,0.00000000,0.00000000,180.00000000); //object(off_chairnu) (2)
CreateObject(1722,-39.90999985,-132.84500122,959.08502197,0.00000000,0.00000000,179.99450684); //object(off_chairnu) (3)
CreateObject(1722,-40.47800064,-132.85000610,959.08502197,0.00000000,0.00000000,179.99450684); //object(off_chairnu) (4)
CreateObject(1722,-41.04800034,-132.84599304,959.08502197,0.00000000,0.00000000,179.99450684); //object(off_chairnu) (5)
CreateObject(1722,-41.60599899,-132.85099792,959.08502197,0.00000000,0.00000000,179.99450684); //object(off_chairnu) (6)
CreateObject(1722,-42.15200043,-132.85800171,959.08502197,0.00000000,0.00000000,179.99450684); //object(off_chairnu) (7)
CreateObject(2611,-45.43000031,-138.51600647,961.00000000,0.00000000,0.00000000,90.00000000); //object(police_nb1) (1)
CreateObject(2612,-45.44000244,-140.00100708,961.00500488,0.00000000,0.00000000,90.00000000); //object(police_nb2) (1)
CreateObject(2614,-41.60400009,-152.38999939,961.31402588,0.00000000,0.00000000,180.00000000); //object(cj_us_flag) (1)
CreateObject(2009,-37.86500168,-137.69700623,959.08502197,0.00000000,0.00000000,2.00000000); //object(officedesk2l) (2)
CreateObject(1999,-37.74000168,-139.46099854,959.08502197,0.00000000,0.00000000,94.00000000); //object(officedesk2) (3)
CreateObject(2356,-36.84099960,-137.85600281,959.08502197,0.00000000,0.00000000,54.00000000); //object(police_off_chair) (3)
CreateObject(2356,-36.84600067,-139.09899902,959.08502197,0.00000000,0.00000000,87.99780273); //object(police_off_chair) (4)
CreateObject(2009,-44.99000168,-137.46200562,959.08502197,0.00000000,0.00000000,269.99951172); //object(officedesk2l) (3)
CreateObject(1999,-43.99200058,-139.32200623,959.08502197,0.00000000,0.00000000,272.00000000); //object(officedesk2) (4)
CreateObject(2356,-44.94400024,-138.53900146,959.08502197,0.00000000,0.00000000,272.00000000); //object(police_off_chair) (5)
CreateObject(2356,-44.84700012,-140.08399963,959.08502197,0.00000000,0.00000000,271.99951172); //object(police_off_chair) (6)
Мексикос праав :bq: Делать интерьеры с нуля интереснее, буду продолжать.
То что так бедно, тускло, и было задумано, т.к у меня в мыслях было, создать какой нибудь провинциальный полицейский участок, точнее участок, какого нибудь маленького городка, а не мегаполиса.
Последнее редактирование:
