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Мигалки

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В этой теме нельзя размещать новые ответы.

av55545

Изучающий
Пользователь
Регистрация
13 Мар 2012
Сообщения
148
Лучшие ответы
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Репутация
44
Итак немного подумав решил помочь новичкам и выложить в паблик ДОРАБОТАННУЮ версию скрипта который выкладывал Alekcey_Dolmatov. Многие в коментах писали что мигалки в воздухе или спрашивали как сделать проверку.
В этом скрипте - команду могут использовать ТОЛЬКО пд/фбр. Стоит проверка на мотоциклы/велосипеды/самолеты и тд. Каждому авто заданы свои собственные уникальные координаты.
( Делалось на моде Very Nice RP )
Итак
1) В public OnPlayerCommandText(playerid, cmdtext[]) добавляем:
PHP:
if (strcmp("/siren", cmdtext, true, 10) == 0)
    {
    if(IsACop(playerid))
    {
            new objectid = CreateObject(19419, 0, 0, 0, 0, 0, 0);
        switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
		{
		case 401:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), -0.004999, 0.000000, 0.799999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
		case 402:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), -0.004999, -0.519999, 0.769999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 404:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), -0.004999, -0.224999, 0.934999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 405:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), -0.004999, -0.224999, 0.759999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 410:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.010000, -0.224999, 0.899999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 409:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.419999, 0.824999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 411:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.089999, 0.719999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 412:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.089999, 0.714999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 413:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.704999, 1.134999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 415:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.259999, 0.609999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 418:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.389999, 1.039999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 419:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.324999, 0.694999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 421:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.174999, 0.729999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 422:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.044999, 0.799999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 424:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.044999, 0.864999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 426:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.264999, 0.849999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 428:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.754999, 1.369998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 431:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.020000, 5.230072, 2.115000, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 434:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.020000, -0.060000, 0.729999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 436:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.020000, -0.259999, 0.844999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 437:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.020000, 4.630058, 2.044999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 442:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.020000, 0.009999, 0.889999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 444:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.020000, 0.234999, 1.689998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 445:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.020000, -0.254999, 0.844999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 451:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), -0.044999, -0.534999, 0.589999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 455:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), -0.044999, 1.189998, 1.664998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 458:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.000000, 0.724999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 459:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.544999, 1.114999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 466:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.204999, 0.849999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 467:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.004999, 0.829999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 470:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.004999, 1.089999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 474:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.229999, 0.794999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 475:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.229999, 0.704999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 477:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.404999, 0.734999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 478:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.125000, 0.909999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 479:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.269999, 0.984999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 480:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -1.024999, 0.684999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 482:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 1.074999, 0.904999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 483:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 1.499998, 1.019999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 489:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.114999, 1.084999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 490:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.474999, 1.089999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 491:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.404999, 0.679999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 492:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.279999, 0.859999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 494:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.374999, 0.739999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 495:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.050000, 0.999999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 496:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.444999, 0.809999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 498:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 1.749998, 2.014998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 502:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.469999, 0.779999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 503:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.469999, 0.764999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 504:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.065000, 0.854999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 505:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.065000, 1.084999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 506:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.444999, 0.574999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 507:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.339999, 0.779999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 516:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.089999, 0.864999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 517:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.344999, 0.839999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 518:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.119999, 0.689999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 525:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.454999, 1.444998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 528:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.050000, 1.074999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 527:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.054999, 0.874999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 526:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.234999, 0.644999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 529:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.234999, 0.899999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 534:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.029999, 0.604999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 535:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.095000, 0.804999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 540:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.259999, 0.699999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 541:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.259999, 0.619999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 542:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.259999, 0.829999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 543:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.110000, 0.874999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 544:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 2.510010, 1.459998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 545:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.384999, 0.744999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 546:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.384999, 0.834999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 547:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.384999, 0.889999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 549:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.035000, 0.719999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 550:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.089999, 0.724999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 551:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.344999, 0.904999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 552:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.609999, 1.314998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 554:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.025000, 1.004999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 556:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.489999, 1.679998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 557:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.010000, 1.639998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 558:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.354999, 0.824999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 559:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.354999, 0.704999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 562:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.354999, 0.749999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 561:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.129999, 0.829999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 560:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.074999, 0.824999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 565:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.414999, 0.674999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 566:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.169999, 0.844999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 576:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.169999, 0.884999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 579:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.369999, 0.939999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 580:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.059999, 1.034999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 585:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.259999, 0.974999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 587:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.599999, 0.734999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 589:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.194999, 1.049999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 601:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 1.209999, 1.499998, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 604:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.159999, 0.864999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 603:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.429999, 0.644999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 602:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, -0.429999, 0.679999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			case 605:AttachObjectToVehicle(objectid, GetPlayerVehicleID(playerid), 0.000000, 0.015000, 0.884999, 0.000000, 0.000000, 0.000000); //Object Model: 19419 |
			default: SendClientMessage(playerid,0xFA7516FF,"На ваше ТС нельзя устанавливать мигалки");
		}
        SendClientMessage(playerid, COLOR_RED, "");
        return 1;
    }
    }
Поздравляю, вы сделали команду. Компилируйте и играйте на здоровье.
Не забывайте ставить + и спасибку.
Если будут какие либо ошибки при компиляции пишите в коменты или в скайп(в подписи)
 
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