Bart_Moretti
Ученик
Чат Департамента в ООС, похоже на /rb и /fb. Для новичков.
Вставить в команды:
Вставить в команды:
PHP:
else if(strcmp(cmd, "/departmentsb", true) == 0 || strcmp(cmd, "/depb", true) == 0)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result)) return SendClientMessage(playerid, COLOR_WHITE, "Введите: (/d)epartments [текст]");
if(PlayerInfo[playerid][pMuted] == 1)
{
format(string, sizeof(string), "У Вас бан чата! До снятия: %d секунд(ы)",PlayerInfo[playerid][pMuteTime]);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
return 1;
}
if(PlayerInfo[playerid][pRank] < 2) return SendClientMessage(playerid, COLOR_GRAD1, "Вы не уполномочены писать в депортамент!");
if ((!dchat)) return SendClientMessage(playerid, COLOR_GRAD2, "Сообщение можно отправить через 30 секунд!");
SetTimer("Ddchat", dtimer, 0);dchat = 0;
switch(PlayerInfo[playerid][pMember])
{
case 1:
{
if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "(( [LSPD] Шериф %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "(( [LSPD] Полковник %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "(( [LSPD] Подполковник %s: %s. ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "(( [LSPD] Майор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "(( [LSPD] Капитан %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "(( [LSPD] Ст. Лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "(( [LSPD] Лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(( [LSPD] Мл. Лейтенант %s: %s ))", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(( [LSPD] Ст. Прапорщик %s: %s ))", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( [LSPD] Прапорщик %s: %s))", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( [LSPD] Ст. Сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( [LSPD] Сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( [LSPD] Мл. Сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( [LSPD] Офицер %s: %s ))", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( [LSPD] Кадет %s: %s ))", sendername, result); }
else
{
format(string, sizeof(string), "(( [LSPD] Кадет %s: %s ))", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 2:
{
if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(( [FBI] Директор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(( [FBI] Зам. директора %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( [FBI] Инспектор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( [FBI] Начальник секции %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( [FBI] Специальный агент %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( [FBI] Старший агент %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( [FBI] Агент %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( [FBI] Стажёр %s: %s ))", sendername, result); }
else
{
format(string, sizeof(string), "(( [FBI] Стажёр %s: %s ))", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 3:
{
if(PlayerInfo[playerid][pRank] == 16) { format(string, sizeof(string), "(( [SFA] Генерал %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "(( [SFA] Полковник %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "(( [SFA] Подполковник %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "(( [SFA] Майор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "(( [SFA] Капитан %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "(( [SFA] Старший лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "(( [SFA] Лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "(( [SFA] Младший лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(( [SFA] Старший прапорщик %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(( [SFA] Прапорщик %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( [SFA] Старшина %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(([SFA] Старший сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( [SFA] Сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( [SFA] Младший сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( [SFA] Ефрейтор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( [SFA] Рядовой %s: %s ))", sendername, result); }
else
{
format(string, sizeof(string), "(( [SFA] Рядовой %s: %s ))", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 4:
{
if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "(( [МЧС LS] Глав.Врач %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "(( [МЧС LS] Зам.Глав.Врача %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(( [МЧС LS] Хирург %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(( [МЧС LS] Психолог %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( [МЧС LS] Доктор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( [МЧС LS] Нарколог %s: %s. ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( [МЧС LS] Спасатель %s: %s. ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( [МЧС LS] Мед.Брат %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( [МЧС LS] Санитар %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( [МЧС LS] Интерн %s: %s ))", sendername, result); }
else
{
format(string, sizeof(string),"(( [МЧС LS] Интерн %s: %s ))", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 7:
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( [Мэрия] Мэр %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( [Мэрия] Зам. мэра %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( [Мэрия] Начальник Охраны %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( [Мэрия] Охранник %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( [Мэрия] Адвокат %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( [Мэрия] Секретарь %s: %s ))", sendername, result); }
else
{
format(string, sizeof(string), "(( [Мэрия] Секретарь %s: %s ))", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 10:
{
if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "[SFPD] Шериф %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "[SFPD] Полковник %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "[SFPD] Подполковник %s: %s.", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "[SFPD] Майор %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "[SFPD] Капитан %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "[SFPD] Ст. Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "[SFPD] Лейтенант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "[SFPD] Мл. Лейтенант %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "[SFPD] Ст. Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "[SFPD] Прапорщик %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "[SFPD] Ст. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "[SFPD] Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "[SFPD] Мл. Сержант %s: %s", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "[SFPD] Офицер %s: %s", sendername,result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "[SFPD] Кадет %s: %s", sendername, result); }
else
{
format(string, sizeof(string), "[SFPD] Кадет %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 19:
{
if(PlayerInfo[playerid][pRank] == 16) { format(string, sizeof(string), "(( [Зона 51] Генерал %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "(( [Зона 51] Полковник %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "(( [Зона 51] Подполковник %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "(( [Зона 51] Майор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "(( [Зона 51] Капитан %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "(( [Зона 51] Старший лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "(( [Зона 51] Лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "(( [Зона 51] Младший лейтенант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(( [Зона 51] Старший прапорщик %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(( [Зона 51] Прапорщик %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( [Зона 51] Старшина %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( [Зона 51] Старший сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( [Зона 51] Сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( [Зона 51] Младший сержант %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( Зона 51] Ефрейтор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( [Зона 51] Рядовой %s: %s ))", sendername, result); }
else
{
format(string, sizeof(string), "(( [Зона 51] Рядовой %s: %s ))", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
case 22:
{
if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "(( [МЧС LS] Глав.Врач %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "(( [МЧС LS] Зам.Глав.Врача %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 8) { format(string, sizeof(string), "(( [МЧС LS] Хирург %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "(( [МЧС LS] Психолог %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "(( [МЧС LS] Доктор %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "(( [МЧС LS] Нарколог %s: %s. ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "(( [МЧС LS] Спасатель %s: %s. ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "(( [МЧС LS] Мед.Брат %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "(( [МЧС LS] Санитар %s: %s ))", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "(( [МЧС LS] Интерн %s: %s ))", sendername, result); }
else
{
format(string, sizeof(string),"[МЧС LS] Интерн %s: %s", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
format(string, sizeof(string), "%s сообщает в депортамент", sendername);
ProxDetector(5.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
return 1;
}
